reinforcement learning environment
NetworkGym: Reinforcement Learning Environments
We make use of four internal 12 GB NVIDIA TIT AN Xp GPUs to perform our experiments. At initialization of each environment, four UEs are randomly stationed 1.5 meters above the The L TE base station lies at ( x, z) = (40 m, 3m) . We use random seed values from 0 to 63, inclusive, for this parameter. Do not distribute. of four We train PTD3 for 10,000 steps, instead of 1,000,000 steps, which we do for TD3+BC.
SustainGym: Reinforcement Learning Environments for Sustainable Energy Systems
The lack of standardized benchmarks for reinforcement learning (RL) in sustainability applications has made it difficult to both track progress on specific domains and identify bottlenecks for researchers to focus their efforts. In this paper, we present SustainGym, a suite of five environments designed to test the performance of RL algorithms on realistic sustainable energy system tasks, ranging from electric vehicle charging to carbon-aware data center job scheduling. The environments test RL algorithms under realistic distribution shifts as well as in multi-agent settings. We show that standard off-the-shelf RL algorithms leave significant room for improving performance and highlight the challenges ahead for introducing RL to real-world sustainability tasks.
- Energy > Renewable (1.00)
- Transportation > Ground > Road (0.62)
MagBotSim: Physics-Based Simulation and Reinforcement Learning Environments for Magnetic Robotics
Bergmann, Lara, Grothues, Cedric, Neumann, Klaus
Magnetic levitation is about to revolutionize in-machine material flow in industrial automation. Such systems are flexibly configurable and can include a large number of independently actuated shuttles (movers) that dynamically rebalance production capacity. Beyond their capabilities for dynamic transportation, these systems possess the inherent yet unexploited potential to perform manipulation. By merging the fields of transportation and manipulation into a coordinated swarm of magnetic robots (MagBots), we enable manufacturing systems to achieve significantly higher efficiency, adaptability, and compactness. To support the development of intelligent algorithms for magnetic levitation systems, we introduce MagBotSim (Magnetic Robotics Simulation): a physics-based simulation for magnetic levitation systems. By framing magnetic levitation systems as robot swarms and providing a dedicated simulation, this work lays the foundation for next generation manufacturing systems powered by Magnetic Robotics. MagBotSim's documentation, videos, experiments, and code are available at: https://ubi-coro.github.io/MagBotSim/
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (0.96)
- Information Technology > Artificial Intelligence > Robots > Robot Planning & Action (0.72)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.67)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Model-Based Reasoning (0.61)
NetworkGym: Reinforcement Learning Environments
We make use of four internal 12 GB NVIDIA TIT AN Xp GPUs to perform our experiments. At initialization of each environment, four UEs are randomly stationed 1.5 meters above the The L TE base station lies at ( x, z) = (40 m, 3m) . We use random seed values from 0 to 63, inclusive, for this parameter. Do not distribute. of four We train PTD3 for 10,000 steps, instead of 1,000,000 steps, which we do for TD3+BC.
NetworkGym: Reinforcement Learning Environments for Multi-Access Traffic Management in Network Simulation
Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously.Recent advancements facilitate seamless integration of these connections below the transport layer, enhancing the experience for apps that lack inherent multi-path support.This optimization hinges on dynamically determining the traffic distribution across networks for each device, a process referred to as multi-access traffic splitting.This paper introduces NetworkGym, a high-fidelity network environment simulator that facilitates generating multiple network traffic flows and multi-access traffic splitting.This simulator facilitates training and evaluating different RL-based solutions for the multi-access traffic splitting problem.Our initial explorations demonstrate that the majority of existing state-of-the-art offline RL algorithms (e.g. CQL) fail to outperform certain hand-crafted heuristic policies on average.This illustrates the urgent need to evaluate offline RL algorithms against a broader range of benchmarks, rather than relying solely on popular ones such as D4RL.We also propose an extension to the TD3 BC algorithm, named Pessimistic TD3 (PTD3), and demonstrate that it outperforms many state-of-the-art offline RL algorithms.PTD3's behavioral constraint mechanism, which relies on value-function pessimism, is theoretically motivated and relatively simple to implement.We open source our code and offline datasets at github.com/hmomin/networkgym.
- Transportation (0.40)
- Education (0.40)
SustainGym: Reinforcement Learning Environments for Sustainable Energy Systems
The lack of standardized benchmarks for reinforcement learning (RL) in sustainability applications has made it difficult to both track progress on specific domains and identify bottlenecks for researchers to focus their efforts. In this paper, we present SustainGym, a suite of five environments designed to test the performance of RL algorithms on realistic sustainable energy system tasks, ranging from electric vehicle charging to carbon-aware data center job scheduling. The environments test RL algorithms under realistic distribution shifts as well as in multi-agent settings. We show that standard off-the-shelf RL algorithms leave significant room for improving performance and highlight the challenges ahead for introducing RL to real-world sustainability tasks.
- Energy > Renewable (1.00)
- Transportation > Ground > Road (0.66)
A Reinforcement Learning Environment for Automatic Code Optimization in the MLIR Compiler
Bendib, Nazim, Aouadj, Iheb Nassim, Baghdadi, Riyadh
Code optimization is a crucial task aimed at enhancing code performance. However, this process is often tedious and complex, highlighting the necessity for automatic code optimization techniques. Reinforcement Learning (RL), a machine learning technique, has emerged as a promising approach for tackling such complex optimization problems. In this project, we introduce the first RL environment for the MLIR compiler, dedicated to facilitating MLIR compiler research, and enabling automatic code optimization using Multi-Action Reinforcement Learning. We also propose a novel formulation of the action space as a Cartesian product of simpler action subspaces, enabling more efficient and effective optimizations. Experimental results demonstrate that our proposed environment allows for an effective optimization of MLIR operations, and yields comparable performance to TensorFlow, surpassing it in multiple cases, highlighting the potential of RL-based optimization in compiler frameworks.
- North America > United States > New York > New York County > New York City (0.05)
- Asia > Middle East > Saudi Arabia > Riyadh Province > Riyadh (0.05)
- Asia > Middle East > UAE > Abu Dhabi Emirate > Abu Dhabi (0.04)
- (2 more...)
- Research Report > New Finding (0.48)
- Research Report > Promising Solution (0.34)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (0.94)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
Gymnasium: A Standard Interface for Reinforcement Learning Environments
Towers, Mark, Kwiatkowski, Ariel, Terry, Jordan, Balis, John U., De Cola, Gianluca, Deleu, Tristan, Goulão, Manuel, Kallinteris, Andreas, Krimmel, Markus, KG, Arjun, Perez-Vicente, Rodrigo, Pierré, Andrea, Schulhoff, Sander, Tai, Jun Jet, Tan, Hannah, Younis, Omar G.
Gymnasium is an open-source library providing an API for reinforcement learning environments. Its main contribution is a central abstraction for wide interoperability between benchmark environments and training algorithms. Gymnasium comes with various built-in environments and utilities to simplify researchers' work along with being supported by most training libraries. This paper outlines the main design decisions for Gymnasium, its key features, and the differences to alternative APIs.
- Asia > Middle East > Jordan (0.05)
- North America > United States > Maryland (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- (3 more...)
- Education (0.63)
- Leisure & Entertainment > Games (0.47)
BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat
Scukins, Edvards, Klein, Markus, Kroon, Lars, Ögren, Petter
Creating new air combat tactics and discovering novel maneuvers can require numerous hours of expert pilots' time. Additionally, for each different combat scenario, the same strategies may not work since small changes in equipment performance may drastically change the air combat outcome. For this reason, we created a reinforcement learning environment to help investigate potential air combat tactics in the field of beyond-visual-range (BVR) air combat: the BVR Gym. This type of air combat is important since long-range missiles are often the first weapon to be used in aerial combat. Some existing environments provide high-fidelity simulations but are either not open source or are not adapted to the BVR air combat domain. Other environments are open source but use less accurate simulation models. Our work provides a high-fidelity environment based on the open-source flight dynamics simulator JSBSim and is adapted to the BVR air combat domain. This article describes the building blocks of the environment and some use cases.
Gym-preCICE: Reinforcement Learning Environments for Active Flow Control
Shams, Mosayeb, Elsheikh, Ahmed H.
Active flow control (AFC) involves manipulating fluid flow over time to achieve a desired performance or efficiency. AFC, as a sequential optimisation task, can benefit from utilising Reinforcement Learning (RL) for dynamic optimisation. In this work, we introduce Gym-preCICE, a Python adapter fully compliant with Gymnasium (formerly known as OpenAI Gym) API to facilitate designing and developing RL environments for single- and multi-physics AFC applications. In an actor-environment setting, Gym-preCICE takes advantage of preCICE, an open-source coupling library for partitioned multi-physics simulations, to handle information exchange between a controller (actor) and an AFC simulation environment. The developed framework results in a seamless non-invasive integration of realistic physics-based simulation toolboxes with RL algorithms. Gym-preCICE provides a framework for designing RL environments to model AFC tasks, as well as a playground for applying RL algorithms in various AFC-related engineering applications.